House of Horrors Generator

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It doesn’t have to be Halloween to expolre a haunted house. Sending your players through a creepy, eerie, haunted dwelling always makes for a good game night.

In this PDF you will find everything that you need to set up your very own house of horrors:

  • 5 tables to generate the psychial characteristics of the house
  • 3 tables to help you decide on the supernatural activity that will take place
  • 50 Supernatural occurances
  • 50 Odities and objects of ill fortune
  • 20 decorations and household horrors

Check it out here

NPC Collection: Small Town

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This series addresses an often overlooked aspect of games, the average everyday people that populate the cities and towns that your characters are traversing.

From the product page: Need to fill out a small town? Want NPCs with some life and history to them, all ready to be integrated into your setting? Need to breathe some life into that village the party is starting out in? Perhaps some bystanders to weave in to a major event? Look no further, as NPC Collection: Small Town has 20 ready to go villagers from all walks of life ready to fill out your setting.

Each entry contains a short biography, personality markers, piety level, age group, and extra notes, making every NPC well rounded and ready to inhabit your world.

Check it out here.

10 Divination Methods

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Our second release this week (woohoo!) takes us to the realm of divination!

Tarot cards and crystal balls are all fine and dandy but what about when you want a fortune teller with a little more flavor? That’s where this handy little list comes in. Inside you’ll find information on ten different divination methods from abacomancy (divining by dust or sand) to xylomancy (divining by fallen branches or twigs. In each entry you’ll find the “proper” name for the divination method, what the method entails, the cultural origin, general time period when it started appearing, tools needed and a brief overview of how it’s accomplished.

So, if you’re looking to add a little extra character to your next mystic, soothsayer, or oracle you’ve found the perfect place to start. Check it out here.

One Buck Town: Mill Valley

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Welcome to Mill Valley, a wild west style boomtown in a fantasy setting! Founded by a wealthy young lord with an extra spark of ambition and driven by a combination of hard work and magical sawmills Mill Valley is destined for success. Things were slow to start but in the last few years laborers and those looking to capitalize on their needs have come flooding into the town. With them have also come those looking to capitalize on the success in a, shall we say, less reputable manner.

Town Overview

Atmosphere: Western Boomtown
Population: 6,034
Government: Lordship
Major Exports: Lumber
Major Imports: Laborers, food products

One Buck Towns are well fleshed out towns ready to be dropped in to your campaign. Each town has four to six pages of content, a description of the history and current state of the town, six to ten detailed NPCs, six to ten points of interest and eight to twelve story hooks to make the whole thing come alive!

Background Sounds and Ambient Mixes

I’m a huge fan of those little details that add immersion to a game session. By drawing both the players and the GM into the world they can create a richer experience for all involved. One of my favorite tools for accomplishing this is sound. The way a place sounds isn’t often something that we actively think about. However, much like in movies, the proper background noise can create a very convincing sense of atmosphere.

To that end I’ve created a handful of mixes over on ambient-mixer.com to help enhance my games, and now yours! Here they are:

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Character Detail Generator

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Create interesting descriptions for both player and non-player characters in moments with this nifty generator! Inside you’ll find 11 tables full of physical descriptors and tables to help flesh out personality and social background.

Both players and game masters can enjoy adding details such as hair length and jaw shape to their characters. After the physical part is settled they can also give their character the start of a personality with tables for basic attitude, social/economic class, and positive or negative personality traits.

Find it here.